Sunday 27 February 2011

continuos loops


This images shows how topology works on the face, by using loops of cells your able to create a muscle structure similar to that of the of a real human. Once again this creates a realistic face that helps to create emotion and tension within a game especially on close up scenes.

Full body topology


Topology doesnt just apply to the face of the games character, it has a purpose all over the body. Its important to keep proportion as well as to make a realistic animation possible. Once again the same basic principles apply of having to keep all cells four sided to help with easy division.

Anatomy


To replicate the way humans look in games most designers follow the muscles in the human face exactly with topology. By following this intricate network of muscles they are able to make  the most realistic looking characters, which inevitably makes a better game that draws the player in and is a more wholesome experience.

perfect topology

Topology in games is all about keeping each cell on the character as a four sided shape, this helps when it comes to animating and shaping the model, when the cells become triangles or higher sided shapes it becomes hard for them be split evenly when it comes to adding more details.

Topology

Topology looks at the effect muscles in the face affect the way that it moves and therefore is viewed by the audience, in games this is very important as it helps create emotion for the character through realism.

Thursday 24 February 2011

http://www.national.com/nationaledge/mar03/article.html

Topology

Topology (from the Greek τόπος, “place”, and λόγος, “study”) is a major area of mathematics concerned with spatial properties that are preserved under continuous deformations of objects, for example, deformations that involve stretching, but no tearing or gluing. It emerged through the development of concepts from geometry and set theory, such as space, dimension, and transformation.